Card Trick
Build cards through weapon hits, then throw them for suit-dependent damage and effects.
DeadlockHeroesChoosing Wraith in Deadlock? Start with Card Trick, Telekinesis and the decisions between them. Build throwable cards with weapon hits. Teleport gives you an exit from a duel.
Build cards through weapon hits, then throw them for suit-dependent damage and effects.
Teleport to a chosen point for a new angle or an escape.
Temporarily accelerate your weapon and add spirit damage.
Lift an enemy and slam them toward your selected location.
Saved sources checked Oct 8, 2026: Card Trick, Project Mind, Full Auto, Telekinesis. Independent summaries; source and editing method.
These sequences are editorial practice suggestions, not a fixed skill-up or item build.
Weapon damage summons cards of random suits, and Card Trick sends a thrown card toward the enemy or point under your crosshair. Practice landing weapon hits before relying on a card follow-up, then keep the crosshair on the intended target when throwing. Different suits have different effects in the saved description, but the snapshot does not specify those effects here. This guide therefore does not promise a particular suit or status effect for every throw.
Project Mind teleports Wraith to a targeted location. Before committing, choose a destination that leaves you a useful view of the fight or a way to disengage. Teleporting farther is not automatically safer if you arrive separated from your team. A common mistake is deciding to escape first and choosing a landing only under pressure. The source establishes a targeted teleport, not immunity, a guaranteed wall crossing or safety at every destination.
Telekinesis lifts an enemy and slams them toward a target location. Full Auto temporarily increases fire rate and adds spirit damage. An editorial practice sequence is to choose the slam direction, then use the weapon boost when you have a clear opportunity to keep shooting. Do not spend the boost while the target is behind cover or assume the lift alone finishes a duel. Wraith still needs aim and a usable shooting position after the control effect.
Oct 1 – 8, 2026 UTC · normal · ranked + unranked · all ranks, including unknown.
Historical community observations, not personal win predictions. Full statistics and tier method.
Same-match associations, not lane counters; ≥500 samples per pair.
Matchup references suspended: this snapshot is over seven days old.
Cards show historical win percentages; full samples are in each guide.
Our learning estimate is low. Start by practicing Card Trick, then work on the timing of Telekinesis. You need a clear teleport destination and a target you can keep shooting.