Alchemical Flask
Throw a flask that hurts enemies and reduces their movement and weapon damage.
DeadlockHeroesChoosing Warden in Deadlock? Start with Alchemical Flask, Last Stand and the decisions between them. Force a marked enemy to retreat or be immobilized. Last Stand restores health from nearby foes.
Throw a flask that hurts enemies and reduces their movement and weapon damage.
Gain a protective barrier and a temporary movement boost.
Mark an enemy who is immobilized and damaged if they fail to leave the marked area.
Charge up pulses that damage nearby foes and return health to you.
Saved sources checked Oct 8, 2026: Alchemical Flask, Willpower, Binding Word, Last Stand. Independent summaries; source and editing method.
Oct 1 – 8, 2026 UTC · normal · ranked + unranked · all ranks, including unknown.
Historical community observations, not personal win predictions. Full statistics and tier method.
Same-match associations, not lane counters; ≥500 samples per pair.
Matchup references suspended: this snapshot is over seven days old.
Cards show historical win percentages; full samples are in each guide.
Our learning estimate is medium. Start by practicing Alchemical Flask, then work on the timing of Last Stand. Your strongest sustain begins after a wind-up; entering too early can cost you the fight.