Damage · Hero ID 50

Pocket Deadlock guide

Choosing Pocket in Deadlock? Start with Barrage, Affliction and the decisions between them. Send your cloak toward an exit before entering. Affliction wears enemies down but cannot finish them.

DamageCloseAbilitiesMobileHigh difficulty

Pocket Deadlock abilities

Barrage

Fire a series of explosive projectiles that grant damage bonuses when they hit heroes.

Flying Cloak

Send a damaging cloak forward and optionally teleport to it.

Enchanter's Satchel

Hide briefly in a suitcase before bursting out with nearby damage.

Affliction (ultimate)

Apply a persistent affliction to nearby enemies that cannot deliver the final killing damage.

Saved sources checked Oct 8, 2026: Barrage, Flying Cloak, Enchanter's Satchel, Affliction. Independent summaries; source and editing method.

First matches with Pocket

  1. Build damage with Barrage before entering.
  2. Send a cloak toward a useful exit.
  3. Use the satchel to survive a dangerous moment instead of saving it forever.

Pocket match snapshot

Data snapshot: 2026-10-08 UTCHistorical snapshot; may be outdated.

Oct 1 – 8, 2026 UTC · normal · ranked + unranked · all ranks, including unknown.

Win %44.83%
Samples112,366
Pick share2.03%

Historical community observations, not personal win predictions. Full statistics and tier method.

Opponent references

Same-match associations, not lane counters; ≥500 samples per pair.

Matchup references suspended: this snapshot is over seven days old.

Other damage heroes

Cards show historical win percentages; full samples are in each guide.

Frequently asked questions

Is Pocket suitable for beginners?

Our learning estimate is high. Start by practicing Barrage, then work on the timing of Affliction. You must keep track of your escape tools; your damage-over-time ultimate cannot finish a target alone.