Support · Hero ID 11

Dynamo Deadlock guide

Choosing Dynamo in Deadlock? Start with Kinetic Pulse, Singularity and the decisions between them. Heal nearby teammates and hold enemies in place with Singularity.

SupportCloseAbilitiesMobileMedium difficulty

Dynamo Deadlock abilities

Kinetic Pulse

Send an energy pulse across the ground to damage and lift enemies.

Quantum Entanglement

Blink briefly out of reach and optionally take nearby allies along.

Rejuvenating Aurora

Channel healing for yourself and nearby allies.

Singularity (ultimate)

Pull nearby enemies into a damaging singularity that holds them in place.

Saved sources checked Oct 8, 2026: Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, Singularity. Independent summaries; source and editing method.

First matches with Dynamo

  1. Heal near teammates between exchanges.
  2. Use your teleport defensively before trying an ambitious engage.
  3. Tell your team when you are ready to use Singularity.

Dynamo Deadlock: put the kit into practice

These sequences are editorial practice suggestions, not a fixed skill-up or item build.

Save the teleport before starting a fight

Quantum Entanglement briefly makes Dynamo untargetable during a teleport, restores stamina and can bring nearby allies. Practice choosing a safe destination before pressing it. In lane, moving away from immediate pressure can be more useful than moving closer for damage. For a rescue, check which ally is actually nearby; do not assume a distant teammate will travel with you. Keep that defensive option in mind before stepping into close range for Singularity.

Create a follow-up window for your team

Kinetic Pulse travels along the ground and knocks enemies up; Singularity pulls and stuns nearby opponents while dealing damage over time. An editorial practice sequence is to use the pulse to disrupt an approach, then attempt Singularity when allies can attack the caught targets. The pulse is not a promise that the next cast will connect. If your team is still arriving, holding the ultimate may be better than catching someone beyond their reach.

Heal where allies can benefit

Rejuvenating Aurora restores health over time to Dynamo and nearby allies. The saved description explicitly permits dashing and melee without breaking its channel. Practice moving with an injured teammate rather than healing alone after separating. A common mistake is treating every channel as a command to stand still: Aurora has these movement allowances, while Singularity has a different job. Do not assume every action preserves either channel; the snapshot does not list every cancellation rule.

Dynamo match snapshot

Data snapshot: 2026-10-08 UTCHistorical snapshot; may be outdated.

Oct 1 – 8, 2026 UTC · normal · ranked + unranked · all ranks, including unknown.

Win %52.78%
Samples124,451
Pick share2.25%

Historical community observations, not personal win predictions. Full statistics and tier method.

Opponent references

Same-match associations, not lane counters; ≥500 samples per pair.

Matchup references suspended: this snapshot is over seven days old.

Other support heroes

Cards show historical win percentages; full samples are in each guide.

Frequently asked questions

Is Dynamo suitable for beginners?

Our learning estimate is medium. Start by practicing Kinetic Pulse, then work on the timing of Singularity. Your strongest control is a close-range channel that needs your allies to follow up.